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	<title>Nevermore Games (TM)</title>
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	<link>http://nevermoregames.com/blog</link>
	<description>The Official Blog</description>
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		<title>How Important are Themes?</title>
		<link>http://nevermoregames.com/blog/2010/08/how-important-are-themes/</link>
		<comments>http://nevermoregames.com/blog/2010/08/how-important-are-themes/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 19:02:27 +0000</pubDate>
		<dc:creator>Bryan Fischer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Board Games]]></category>
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		<category><![CDATA[Dice]]></category>
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		<guid isPermaLink="false">http://nevermoregames.com/blog/?p=314</guid>
		<description><![CDATA[When analyzing how important themes are to a game, you have to consider what the appeal of the game actually is.  Let's look at two games... Nuns on the Run (Frederic Moyersoen) and Knights of Charlemagne (Reiner Knizia).  Nuns is a race against capture for a group of novices (newbie nuns who haven't taken their final vows) trying to sneak about the monastery at night without getting caught by their superiors.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Monument Avenue Prototype Pics</title>
		<link>http://nevermoregames.com/blog/2010/08/monument-avenue-prototype-pics/</link>
		<comments>http://nevermoregames.com/blog/2010/08/monument-avenue-prototype-pics/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 19:18:58 +0000</pubDate>
		<dc:creator>Bryan Fischer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Monument Avenue]]></category>
		<category><![CDATA[Testing]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Independent Publisher]]></category>
		<category><![CDATA[Nevermore Games]]></category>
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		<guid isPermaLink="false">http://nevermoregames.com/blog/?p=303</guid>
		<description><![CDATA[We tested Monument Avenue at work again today.  It went really well and some really good ideas came out of the play session to make the game even more enjoyable, emphasize interaction, and of course screw your buddies.  Below are a few shots from the play session. ]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Utopia Engine</title>
		<link>http://nevermoregames.com/blog/2010/08/utopia-engine/</link>
		<comments>http://nevermoregames.com/blog/2010/08/utopia-engine/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 18:58:39 +0000</pubDate>
		<dc:creator>Bryan Fischer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Cards]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Independent Publisher]]></category>
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		<category><![CDATA[Utopia]]></category>
		<category><![CDATA[Utopia Engine]]></category>

		<guid isPermaLink="false">http://nevermoregames.com/blog/?p=296</guid>
		<description><![CDATA[I discovered a one-player game yesterday by the name of Utopia Engine.  It was web published this year by Nick Hayes and is free for download <a href="http://drop.io/utopia_engine">here</a>.  The theme of the game is mesmerizing.  You are an aged Artificier trying to save the world from Doomsday by searching for and activating ancient artifacts...]]></description>
		<wfw:commentRss>http://nevermoregames.com/blog/2010/08/utopia-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Premium Print and Play?</title>
		<link>http://nevermoregames.com/blog/2010/08/print-and-play/</link>
		<comments>http://nevermoregames.com/blog/2010/08/print-and-play/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 14:53:24 +0000</pubDate>
		<dc:creator>Bryan Fischer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Cards]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Independent Publisher]]></category>
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		<guid isPermaLink="false">http://nevermoregames.com/blog/?p=287</guid>
		<description><![CDATA[In formulating out business plan, Corey and I agreed that Print and Play should be a core component.  We haven't worked out all of the bugs yet, but here's our thinking and what we might end up doing.  Your thoughts and comments are more than welcome!]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Game Idea: Agents and Aliens</title>
		<link>http://nevermoregames.com/blog/2010/08/game-idea-agents-and-aliens/</link>
		<comments>http://nevermoregames.com/blog/2010/08/game-idea-agents-and-aliens/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 13:55:07 +0000</pubDate>
		<dc:creator>Bryan Fischer</dc:creator>
				<category><![CDATA[Agents and Aliens]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Agents]]></category>
		<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Cards]]></category>
		<category><![CDATA[Independent Publisher]]></category>
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		<guid isPermaLink="false">http://nevermoregames.com/blog/?p=265</guid>
		<description><![CDATA[About four years ago I came up with an idea for a fun little 2-player game I tentatively named &#8220;Agents and Aliens.&#8221; At the time, the game was inspired by 1950s art, Men In Black and Alien Hominid, a video game. The general idea was that aliens had run out of fuel and crash landed [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Play Testing: Monument Avenue</title>
		<link>http://nevermoregames.com/blog/2010/08/play-testing-monument-avenue/</link>
		<comments>http://nevermoregames.com/blog/2010/08/play-testing-monument-avenue/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 15:03:02 +0000</pubDate>
		<dc:creator>Bryan Fischer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Monument Avenue]]></category>
		<category><![CDATA[Testing]]></category>
		<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Independent Publisher]]></category>
		<category><![CDATA[Nevermore Games]]></category>
		<category><![CDATA[Publisher]]></category>

		<guid isPermaLink="false">http://nevermoregames.com/blog/?p=197</guid>
		<description><![CDATA[As you can imagine, being a game publishing start-up we&#8217;ve been play testing almost non-stop for some time now. Lately, we&#8217;ve been testing a game tentatively named Monument Avenue, a tile placement/area control game where players build up districts in a growing city while screwing each other over and striking deals. The game is authored [...]]]></description>
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		<slash:comments>8</slash:comments>
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